There were several turning points in my career but one of the biggest was the opportunity, after many years as employee in different studios, to work as freelancer/consultant in industrial design as well as in the film and game industries, in the early stage of IP or product development (advanced design) where creativity, imagination, and diversity are the hallmarks. What was the turning point in your career? From playing the first Wipeout games on the Playstation and F-Zero on Super NES to receiving the Syd Mead Special Commendation in the 2011 CG Society Challenge, it pushed me to shift direction to working with games studios. After some years in the industrial automotive design industry, I felt like more concept art creativity was possible in the film and game industry there seemed more freedom with technical constraints, to extrapolate, and offered the chance to create universes and new shapes without limit. I started my career as car designer but, since childhood, I was always drawing spaceships. What sparked your interest in concept design/art direction? Users will be making their decisions based on what’s available now to solve their needs.Website | Artstation | Graphene Design Studio
![bunkspeed shot bunkspeed shot](https://ae01.alicdn.com/img/pb/218/745/632/632745218_567.jpg)
While there’s been an announcement, there’s no product from Bunkspeed as yet – and the clock’s ticking. Luxion has hit the ground running and is shipping the product. The nice thing to see is that while there’s been a lot of turmoil around the situation, things are settling, users have options and are being treated fairly by both sides.
BUNKSPEED SHOT CODE
Yes, in one case, there’s a change of rendering code and approach (the GPU thing might be interesting), but HyperShot was about being effective at producing photorealistic imagery, not just the renderer under the hood.
![bunkspeed shot bunkspeed shot](https://docplayer.com.br/docs-images/58/41682233/images/179-0.png)
I guess what it comes down to is how are both organisations going to perform in the coming months. Team members swapped and moved and the products got rebranded. It’ll available now at the store An intriguing situation If you’re in education, there’s a KeyShot for Education version that’s $95.
BUNKSPEED SHOT PRO
Subscription to updates for KeyShot Pro is $500 annually and there’s a floating license option too.
BUNKSPEED SHOT OFFLINE
KeyShot Pro is $1,995 (which is a $1,500 price drop from HyperShot Pro) and gives you unlimited realtime and offline rendering resolution (64bit OS and 4+GB RAM recommended) and adds a render queue, turntable animation, render in separate process, and region rendering.
![bunkspeed shot bunkspeed shot](https://hectorrdzcadena.files.wordpress.com/2012/04/carro-alias-1.jpg)
KeyShot is $995 and gives you up to 2.1 megapixels realtime rendering resolution, up to 4.1 megapixels offline rendering resolution. Packaging is staying much the same but with the following name and price changes:
![bunkspeed shot bunkspeed shot](https://www.cogitosolutions.com/hk/sites/default/files/images/M09034135_big.jpg)
BUNKSPEED SHOT UPGRADE
In terms of migration, the team are offering a free upgrade or transition for existing HyperShot users and your content will migrate pretty nicely too with the Migration Assistant (particularly key as KeyShot has a slightly different folder structure for the various components). I’ve been playing with the latest cut of the code and it looks like the guys have tweaked things a little – seem a bit snappier in terms of realtime performance and there’s definitely been some work done on the ground shadows, which look much more… realistic.